Changelog¶
v1.7.0¶
Bug Fixes:
Automations applied in Groups Manager and when loading groups
Default attacks applied properly when loading groups file
Features:
Table text resizing
Death check automation
Fatigue incapacitation check automation
Option: auto-attack delay
Icons for CurrHP/CurrFP
Attack damage expressions can use ‘thr’ and ‘sw’
Trait: Support Vulnerability, Hard To Kill, Hard To Subdue, IT:Damage Reduction, Supernatural Durability (partial)
Support armor hardening levels
Show special traits in debug table
DebugLog window
Command mode enhancements
v1.6.0¶
Features:
Table column customization
GCA4 Import
Strength Tables
Configuration of automated combatant types
Fatigue loss while negative causes damage
Extra Effort critical failure effects for defenses
Misc usability improvements
v1.5.1¶
Bug Fixes:
Missing icons
Note changes cleared when clicking attacks/traits buttons
v1.5.0¶
Features:
Undo/Redo
Injury Tolerance support
Defense detail logging option
Defensive critical failures
Improved input method consistency between table and other text fields
Improve command mode to allow more editing of combatant data
v1.4.0¶
Features:
Search
Additional toolbar shortcuts
Improve keyboard shortcuts, add command mode
Table selection follows active combatant
Bug Fixes:
Table enters edit mode when keyboard shortcut activated
v1.3.0¶
Features:
Split DR
Bug Fixes:
Table doesn’t show ‘…’ indicator when cell data exceeds display space
Table selection causes value copy
Knockdown/stunning check calculations for special hit locations
v1.2.0¶
Features:
Speed is a Float
Bug Fixes:
Damage/Fatigue accepts negative value
v1.1.0¶
Features:
shock
Bug Fixes:
Detail panel doesn’t create new row when editing ‘new…’ row in table
v1.0.1¶
Initial Release