Changelog ========= v1.7.0 ------ **Bug Fixes:** - Automations applied in Groups Manager and when loading groups - Default attacks applied properly when loading groups file **Features:** - Table text resizing - Death check automation - Fatigue incapacitation check automation - Option: auto-attack delay - Icons for CurrHP/CurrFP - Attack damage expressions can use 'thr' and 'sw' - Trait: Support Vulnerability, Hard To Kill, Hard To Subdue, IT:Damage Reduction, Supernatural Durability (partial) - Support armor hardening levels - Show special traits in debug table - DebugLog window - Command mode enhancements v1.6.0 ------ **Features:** - Table column customization - GCA4 Import - Strength Tables - Configuration of automated combatant types - Fatigue loss while negative causes damage - Extra Effort critical failure effects for defenses - Misc usability improvements v1.5.1 ------ **Bug Fixes:** - Missing icons - Note changes cleared when clicking attacks/traits buttons v1.5.0 ------ **Features:** - Undo/Redo - Injury Tolerance support - Defense detail logging option - Defensive critical failures - Improved input method consistency between table and other text fields - Improve command mode to allow more editing of combatant data v1.4.0 ------ **Features:** - Search - Additional toolbar shortcuts - Improve keyboard shortcuts, add command mode - Table selection follows active combatant **Bug Fixes:** - Table enters edit mode when keyboard shortcut activated v1.3.0 ------ **Features:** - Split DR **Bug Fixes:** - Table doesn't show '...' indicator when cell data exceeds display space - Table selection causes value copy - Knockdown/stunning check calculations for special hit locations v1.2.0 ------ **Features:** - Speed is a Float **Bug Fixes:** - Damage/Fatigue accepts negative value v1.1.0 ------ **Features:** - shock **Bug Fixes:** - Detail panel doesn't create new row when editing 'new...' row in table v1.0.1 ------ Initial Release